Showing posts with label blood angels. Show all posts
Showing posts with label blood angels. Show all posts

Sunday, April 25, 2010

Prepare for Low Altitude Insertion on My Mark...

Mark. :O

Whats this mean? I just doubled my Stormraven count! Whoop whoop!
I've also redrafted my 'Ard Boyz list and plan on testing it out Tuesday at my FLGS... Hopefully my Razerbacks and Dreadnaught get here in time. I'd hate to actually resort to... DUN DUN DUN... Proxying. Oh the shame of such thought!

Bought a long line of thin chain yesterday and more parts for my Titan scratchbuild. Yay! Unfortunately my plans on building it out of extruded foam is at a standstill... I need a hot knife to cut the darn thing to my liking!
The chain is for my dreads btw... Every time they perform well in battle I'm gonna buy some skull bits of whatever they kill and add 'em to the chains. :D

Tuesday, April 20, 2010

He Care Not the Color So Long as the Blood Flows

And tonight it flowed like rivers...

First game of my BA Codex Khorne Army went very well tonight, minus the fact it ended after four turns due to time constraints. I paired off against a Tyranid Tervigon list and faired much better than I could have possibly expected. Game type was the capture objective (5 this game) one. Dawn of War deployment. I won the roll and elected to go second. 1850 point lists.

Turn 1: I reserve everything. My opponent starts spawning masses of Termagaunts. He reserves two Trygons and Doom.

Turn 2: Opponent spawns more Termagaunts and his Trygons come in around the center of the board between three objectives. He moves some hordes up towards my edge.
My Death Co Stormraven comes in guns a blazing as Lemartes and the Death Co jump out. A few small buggers go down to the Stormravens shooting. Death Co lights up a swarm of Termagaunts on the nearest objective, downing two before rushing into assault. The annihilate the buggers.

Turn 3: Opponent's Doom lands towards the center of my territory, starts working its way towards the Death Co. Ole One Eye comes in behind a swarm of Termagaunts. Trygon and some other buggers pop off shots at the Stormraven to no avail. More bugs are spawned and begin rushing towards the Death Co as a Tervigon, Trygon and One Eye do the same.
Death Co Dread leaps out of the Stormraven and lights up 7 Termaguants with his Heavy Flamer, opponent pulls the models to prevent assault. Death Co fires at Trygon and charge! They strip it of several wounds but fail to kill it this turn.
One Heavy Bolter Razerback with Assault Squad and Sang Priest arrive on the far side of the board where only two squads of Termagaunts guard two objectives. The squad hops out and everyone opens fire. A few bugs drop.
Sanguinor also came in and aided the Death Co in their battle.

Turn 4: Trygon battles on with the Death Co and is joined by Ole One Eye. Together they drop the majority of the Death Co, but the fight rages on.
My opponent rushes my Assault Squad with his unit of Gaunts, I take one casualty but dish out a lot more. Some bugs and stuff spawn in various places as well and amble towards various congregations.
My Jump squad comes in as well as my last two Razerbacks. The two Razerbacks rush towards the center to aid the Dreadnaught in seizing the objectives there. The Heavy Flame Razerback wipes a squad of 'gaunts off the table.
Death Co finish off the Trygon and One Eye, but are downed by Doom. Two marines in the Razerbacks also die from his scream. The assault squad on the far side mop of the rest of the 'gaunts they were in battle with and seize the objective. The Jump Squad stand by to move on the next objective the following turn (that never came :( ).
Dreadnaught goes insane and charges the largest mob of 'gaunts on the table and downs four of them. His blood talons generate 4 more attacks and kill another four. Rinse, repeat, 4 more down. Another four attacks splatter more bugs and there are no more in range for the assault.

At this point I have one object, my opponent has 3. I stand ready to seize one of the center objectives and another on the far right side if we were to continue, but due to time constraints the game ended.

Pros:
- Death Dread with Blood Talons is a BEAST! Sixteen skulls for the skull throne in one fell swing.
- Lemartes and Co; 360 pt squad downs 460 points of bug, throw in the 60 pts of Termagaunts from before and they've definitely earned their keep.
- Stormraven was very pretty, got lots of compliments and made it very easy for me to get to any unit to assault safely. It also ate a ton of fire and went by relatively unharmed.

Cons:
- Time constraints. This could have easily been my first win.
- Traffic. I had to run 20 miles north to pick up a dreadnaught model before the game... 10 minutes to get there, 50 to get back. Grrrr. DC traffic blows.


Overall, great night. Easily the best game night I've ever had.
Also learned that the GW Springfied, VA is holding an Apoc event this weekend in commemoration of their third birthday. 1500 point limit per player though... I'm tempted to show up with my Obliterator Cult of Destruction. I've only got 12 Oblits at the moment, but if I had 15 it'd be a done deal. :D

Thursday, April 15, 2010

Diving into Blood Angels

Now of course my Blood Angels aren't really Blood Angels, they're obviously going to be something dark and nasty and dedicated in large part to the Blood God. Only one unit in this force will be legitimate Khorne Berkserkers, and they're to be the center piece of this army.
This isn't meant to be a competitive list, it's merely the quickest list I can get on the table with the resources I have available. As the majority of my mech is still sitting with my possessions of in the middle east, I have very limited options available to me.

List: 1850 pts

HQ: Winged Champion of Chaos (Sanguinator, Exemplar of the Host) 275pts

Troops:
- Assault Squad w/Melta 110pts
- Razerback 20pts
- Assault Squad w/Melta 110pts
- Razerback 20pts

- Khorne Berserkers (Death Company (x10)) 200pts
+ Pwpn, Pfist, Inferno Pistol, Hand Flamer (15, 25, 15, 10) 65pts
+ Chaplain Lemartes 150pts
- Stormraven Gunship w/ Extra Armor 215pts
- Khornate Dread (Death Co Dread) w/ Hvy Flamer 135pts

- Assault Squad 100pts
+5 Troops 90pts
+Hand Flamer (Sgt) 10pts
+Flamer (x2) 20pts

Elites:
- Priests of the Skull Throne (Sang Priests) x3 150pts
+Jump Pack (one) 25pts
+Combi Wpns (x3) 30pts

That leaves 35 points left over for any other wargear I may want to tack on.
I'll need to play test it to see if I've overloaded the Death Co... Don't want them to run into assault and completely toast the enemy that turn and be open to fire the following.

Also, I'm unsure of whether or not the Death Co can actually take the Stormraven Gunship for a transport because its not a dedicated transport.

This list has a low model count and not much shooting power, but I'm hoping with the Stormraven I can rush in hard enough that it shouldn't be a problem.
I choose the Sanguinator as my HQ not so much for his stats, but his +1 atk buff he gives troops within 6 inches. I figure 5 furious charging Assault Marines with FNP and an additional attack would be pretty hard hitting, don't you?

Monday, April 12, 2010

Blood for the Blood God!

As it would appear, this blog has clawed its way up from 6 ft below the gaming table and risen again. A terrible spill whilst partying in Europe had sent the young blogger crashing to the ground with a broken leg... Unable to stand for months... And hence, unable to game. All motivation for 40k stopped then and there.
Untill....

Blood Angels arrived!

However, the red of this codex was not that of the Blood Angels! In fact, it had been tainted! These were Khorne Berserkers! What madness was this? And they have a mini thunderhawk!? My passion for gaming has been reborn!

Now as my leg heals and I can stand once more, the tables call for me yet again.