Tuesday, January 3, 2012

Still Alive

Haven't touched WH40k since a short painting binge over the summer and selling off my terrain. Unfortunately, it will still be some time before I get into it again. The trouble with the game is, its so damn expensive! I also find it hard to make time for it these days with being a full time student, having a social life and being in a foriegn country.... There's only two people I know that speak english that I can play against, and well, I don't care too much for playing with them normally... Maybe after I get german down a bit better I'll make it out to my local GW and throw some dice.

In the mean time, I've gotten back into Halo again. Doing my old forging routine. You can follow my map creation (and drama) over at schnitzelmaps.blogspot.com as well as forgehub.com.

Cheers.

Wednesday, July 13, 2011

Wargame Terrain; Messe Complex

Roughly a year and some change ago I bought a whole table's worth of LoS blocking terrain as my local game store lacked solid terrain choices. Unfortunately for me, the terrain did not arrive until it was time for me to EAS from the Marine Corps and move across the pond to Austria for college. As a result, I have all this terrain just sitting at my fathers house unused and looking for a new home.









As you can see, thats a lot of terrain. I'm willing to part with the whole lot at a bargain price so long as its going to a good home. I wish I could take it with me to Austria, but I simply don't have the time to game like I used to... And I'm unfortunately in need of the spare cash as the GI Bill doesn't provide enough. :(

Comment if interested.
Thanks.

Tuesday, January 11, 2011

Halo: Reach Map Vids

Hey every one! Just throwing up a quick post to keep this blog alive as well as show you what I've been working on during my spare time. Here we have two of my latest map creations in Halo Reach, Amalgam and Cold Snap. Amalgam is currently in consideration for the MLG (Major League Gaming) Playlist. Wish me the best of luck in getting it accepted. The video's were edited and posted by my good friend Jeff, aka Bleuprint. He's got some wicked tracks (the songs are his creations) and a good eye for the camera. Thanks a ton man!

The second map, Cold Snap, is a symmetrical re-imagination of Halo: CE's Chill Out. It was co-forged by Bleuprint, Mac xL and myself. 
 
 

Saturday, December 11, 2010

Reaching Forward Launched

Well, as this is a WH40k blog after all I've finally made the commitment to launch a new one for my Halo Reach posts. You will not longer find any of my Halo content being posted here from now on. ;)

Today marks the start of a whole month free of any commitment by the way. No school or work to bog me down so I'm hoping to get in some games of 40k at some point with some local friends who play. Expect an updated with pics at some point.

Tuesday, November 30, 2010

Reaching Foward: Amalgam

My latest WIP on the Halo Reach Forge scene is a combination of features from a handful of popular maps throughout the Halo franchise. The predominant maps that influenced this were Assembly (H3 Mythic Map Pack) and Guardian, with the centerpeice being inspired by Derlict (H:CE). This map is also considered by some of the testers to be remiscent of Foundation (H2) and Warlock.

This is a Asymetrical map that is currently in it's Beta Phase. I'm currently working on fine tuning the spawn system and setting the map up for ballanced competitve play. The main gametype that shines on this map (aside from TS obviously) is Team Ball. As of so far its been a fun experience to both make and play. If you would like to get involved in playtesting, send me a FR. GT: ProxiSchnitzel.

 Gold base, featured above, draws its inspiration from both the bases on Assembly as well as Gold 2 from Guardian.
 The center piece (below and above) was inspired by Derelict. The drop down is a feature from Assembly, however there is not a jump pad underneath for easy access to the top.
Blue Room (top) is another feature from Guardian. As you might suspect/hope, there is also a green (shotty) hall underneath with a drop down between the two.
 Purple side (above) is a lovely amalgam (combination) of aspects from Guardian, Assembly and Foundation. And the left side you have an "Elbow" that leads to Purple Tower (or Rocket Tower), which also has a lift from bottom floor to P3. The right side is based off Foundations exterior walkways, however this has been rounded out. This section is also where the oddball spawns.
And finally we have Red Car (above). This was inspired by the car side of Assembly where you would find the Regen Equipment normally. Here we now have the Evade Armor ability.

As of so far this map has played very well and fairly ballanced. I'm hoping to have it ready for release by friday.

Sunday, November 28, 2010

Perseverance



































Tuesday, November 23, 2010

Reaching Foward; Perseverance

My latest map endevour for Halo Reach, a Narrows inspired bridge map. Preview pics below. ;)