Wednesday, May 12, 2010

Argh! Nurgles Rot Has Infected My Room!?

Short rant here, and an annoying one at that. See here, I live in a barracks. This implies two things, I've got Sgt's and such in charge of me and that I must keep my room clean. Well, I do keep a clean and rather tidy room, yet however my Sgt constantly accuses me of stinking because she's under the impression my room smells bad. Hell, I just moved into a new room last night and she's already complained that it reeks when she walks by. WTF?

Well, thing is, I cut and glue plastic like its cool. I've got a work desk that I bought to dedicate completely to my plastic army endevours. I use plastic cement and super glue frequently. What smells strong? Plastic glue? What could this stench she complains about be? Probably the plastic glue. Considering I bath once to twice a day, and that I've only lived in this room for one night (however have been working on models for a week in it), I know this is what it is! Yet my Sgt will have none of it. How frustrating!

I suspect that when she finally gets with the program and realized that plastic cement smells kinda funky (I like it actually), she'll tell me I can't put together models anymore. That will PISS me off severely. It's bad enough I can't paint in here and have to drive through DC traffic for half a freaking hour to GW to paint, but to be disallowed to build models? Bollocks! I won't have none of that.

*end rant*

Tuesday, May 11, 2010

High Hopes for 'Ard Boyz

Any one else notice that putting the "H" in 'Ard Boyz makes it sound completely wrong?:P

So, I just got back from 40k nights at my FLGS and am feeling pretty good. Only played one game as I was playing 2500pt only, and by time the first finished every one was either already playing or didn't think we had time. Oh well, I was pretty tired anyways.

So I played against this fellow who runs 'Nids. Same guy I beat two weeks ago, slightly tweaked list for him and totally revamped list for me. Rolled for scenarios and got scenario one. Bummer, I really wanted to try out either two or three, but I got a taste of both anyways.

On the objective placement we situated them all on one quarter of the board. In my deployment zone too for the most part. Haha. I won the roll to go first btw. Strarted off with two Stormravens moving 6 inches and unloading a total of 8 missiles into some MCs. Managed to down one of 'em right off the bat to my opponents dismay. My third Stormraven jetted across the table and unloaded the Death Dread on some unsuspecting Termigaunts who were promptly slaughtered.

Honestly, every turn afterwards was me jetting around and running Dreads out of Stormravens and into assault. I tabled the guy by turn five... well, he had a squad of Ymgarl Genestealers in reserve, a Tervigon and Carnifex left, but he conceded at this point. I on the other hand had only lost one Death Dread, five Tac Marines (of ten), and 6 Death Company Marines (of a squad of eight). I scored well over 1000 victory points, claimed two (woulda been three) objective and gave him near nothing.

My thoughts.... Stormravens ROCK!
Think about it.... Alpha strike capabilities with four 72" missiles, anti-melta armor, fast skimmer, PotMS, free twin linked melta and your choice of either TL Lascan, Plascan or Asscan. Throw in twelve passengers and a dread along with it being an assault vehicle... Its worth every point. Manuever them around a bit, pop transports and pick and choose who, where and when you want to assault. These things are beasts!

My list looked something like this:

HQ
-Astaroth

Elites
-Chaplain (with Assault Squad)
-Sang Priest x2  Power Weapon//Combi-Plas (one with Assault Squad, one with Tac Squad)
-Furioso Dread w/ Hvy Flamer and Blood Talons (in Stormraven with Assault Squad)

Troops
-Death Co w/ Lemartes (2 PWps, 1 Inferno Pistol, 1 PFist) in Stormraven
-Death Dread w/ Hvy Flame and Blood Talons in Stormraven
-Death Co w/ Astaroth (2 Pwps, 1 Inferno, 1 Pfist) in Stormraven
-Death Dread w/ Hvy Flame and Blood Talons in Stormraven
-Assault Squad (8 man, PWpn Sgt w/ Pwpn Sang Priest and Chappy) in Stormraven
-Tac Squad (Plascan, Plasma, Combi-plas Sgt w/ Combi-plas Sang Priest)

Tac squad was reserved and walked onto the board. Their concentrated plasma fire, especially at rapid fire range (nabbed a squad of genestealers with 'em) is deadly! FNP makes them great. Papa Nurgle would be pleased.

Over all, very satisfying game. For me at least. My opponent was cool as always and helped me out with punching the numbers as thats my one weak point in this game still. I always struggle to remember what rolls to hit and wound are unless I have the WS and S/T chart in front of me. Great guy.
Having performed so well in what I expected to be my weakest scenario I am rather confident that I'll do fairly well this weekend. Only time will tell.

Sunday, May 9, 2010

Korlictus, Daemon Hound of Armegedon!


When Angron the Daemon Primarch of the World Eaters invaded Armegedon, Korlictus was a champion of the Skull Takers that partook. He fought valiantly against the Wolves of Russ and whatever pitiful defense that the world could muster and collected skulls by the dozen for his master. It was when the Grey Knights arrived that Korlictus was cut down. Khorne however was not done with Korlictus yet and spared his life for another day... Korlictus lived, by only through interment of a dreadnaught sarcophagus. He continues to wage war and collect skulls til this very day.


When I decided to expand my 'Ard Boyz list to three Stormravens and Dreads, I realized I needed to make one of the Dreads a Furiouso as I had no troop slots available. With it being a Furiouso, I wanted to give it a unique look to seperate it from the Death Co Dreads... This one had to be a Chaotic equivelant of a Venerable, and fortunately that was the only Dread my FLGS had available.

I also had the daemonic mount left over from the WHFB Khorne lord. Originally I was only going to place the head over the sarcophogus, however I later decided to incorporate the legs as well. I then made sure to add plenty of spikey bits and skulls to cover up any loyalist nonsense.

I made the Blood Talons from the sword scabbards from the Khorne Berserkers box. I was tempted to file them all down at first, but decided to leave it as decoration. The skulls all over the chest are from the skulls bitz collection off GW's website and the chains bit and spikes on top came from the Chaos Vehicle sprue.

I'm tempted to add a tail similar to the Trygon to this model as it looks a little top heavy at the moment. I'm a little hesitant to make it using wires and green stuff, however I'm more hesitant to buy a Trygon just for its tail. I love the model and would be delighted to have one, but I don't know what use I'd put it to...

Comments and critiques are of course welcome.

Friday, May 7, 2010

'Ard Boyz Scenarios Out

GW just released the scenarios for this years 'Ard Boyz, which can be found here.

Mission one is a five objective counter sort, which bodes ill for me with my two scoring units. Best I can manage is a Major Victory, but that's only if I slaughter my opponent off the objectives and claim two to zero.
Mission two is Victory Points, which could bode very will with me as my units are all very killy... Or very bad as my death stars are pretty expensive. :O
Mission three is KPs, but units than can move more than 6 inches in a single phase of a turn are worth 6. Yikes! Very bad for me despite my low model count. I think I can manage it while keeping my scoring units out of harms way though... Trying to figure out what changes to make to cut down the KPs I bring to the table though.
Over all I'd say I'm running a good 30% to 50% chance of performing well... Tomorrow's test runs will see...

Also, learned that the Stormraven has some nice alpha strike capabilites. The four bloodstrike missiles count as seperate weapons! That means so long as I move 6 inches or less, I can fire 4 missiles and everything else! With a 72 inch range on 'em, S8 and PotMS, I can hopefully drop 3 tanks on turn one and cripple my opponents mech abilities. If I manage that I think moving flat out and creating a double envelopment shouldn't be too hard and I can just mop 'em up. Seventy two inces is the entire length of the board after all... on a 4'x6' board anyways.

Wednesday, May 5, 2010

Halo Reach... I Think I'd Rather Snort Glue


Super glue at that. >:O

Anyways, with Monday came the dawn of the Halo Reach open Beta. Like a little Catholic school kid on the night before Christmas, I could not get a wink of sleep the night before. All the promises and hype of how AWESOME the beta would be, it was too much to bear.
Then came Monday.... And it continued.... I still waiting... Till after lunch. Then w00t w00t, beta's out! 1.15 gigs or so, easy 10 minute download and off I go! It was relatively fun at first, then the servers died from the onslaught of nubs bumrushing them. Monday ended in disapointment.


The next two days the servers were in a much more stable condition and gaming was once again possible. I had a blast playing in a stacked party with 7 other gaming buddies. But then myself and another ventured out on our owns to play some competition... And got matched up against parties of 6's repeatedly... which of course for a 4v4 game, that means 2 of the 6 opponents are on our team.... FAIL!
Now this wouldn't be too bad if 90% of the players weren't f***tard t**t children, but unfortunately they were and the two dumb s**ts that were on my team would spend the whole game chasing me and my buddy around spraying bullets at us. Amazingly, we still won a few such games, but that's cause we're just hard core like that. :P

One more gripe before I move on to why Reach fails. Trash talking pre-pubescent children. And angsty teens as well. Is the trash talking necessary? Let the fact you won be the trash talking, you don't have to run your mouth. If this is the only way you can get your rocks off, you're one sad pitiful individual.
Trash talking when you've got a stacked team of 6v2 is also about the most damn retarded thing ever. Seriously.
Its for stupid crap like this that I advocate the disciplining of children with the rod. Through pain comes obedience, and children these days don't get that learning experience. Fail society, fail.

Anyways, here are my reasons Halo Reach fails so far....




  • Slow Spartans



  • Low Jump Spartans



  • CoD imitation movement style



  • Uber frag grenades



  • Lack of straffing in “BR” battles due to low speed



  • More sensitive aim than H3, but slower turn around speed



  • Shields and health bar



  • AR + Beatdown no longer works... unless you AR forever and a day first



  • DRM shot spread blows



  • Needle Rifle too weak



  • Maps are a mix of too open and too cluttered.



  • Map and player movement speeds encourage camping



  • Proximity voice overpowered



  • Shield lock is a fail.



  • Crouching Invisible Spartans are annoying as piss



  • Switching between Bumper Jump and Default for Swat/Normal Games.

Now here's a short list of what I actually like about Reach.




  • Jump Packs are cool



  • Elites that roll around and dodge



  • Reticle bloom



  • Pro Slayer game type



  • No visible rank skill level system



  • Vote for map and game type as opposed to the veto system



  • Active Roster
  • Uber Halo 2 style Rocket Launcher

As you might notice, Reach doesn't have a whole lot going for it at the moment. The biggest factor that drives me away is that annoying children. I can't go in a play by myself and actually enjoy the game, its retarded. I have to come in with at least 3 friends of mine, which limits my ability to play during down time during working hours. Lame.

Monday, May 3, 2010

Astaroth, Champion of Khorne!

Got my Astaroth and Khorne Lord models today and got straight to work on my army's HQ. Taking the head, shield and axe from the Khorne Lord and the legs, wings and backpack from Astaroth, along with greenstuff and a Berserker torso, I met the image I had set out to create. Behold, my Champion of Khorne!


Its a little hard to distinguish the details as it's all shiny and metal like, but just wait till its painted.
You might notice something in the background as well...


This is my Abaddon the Despoiler WIP. All thats left really is to make some pre-heresy shoulder pads and minor detail work on his daemon sword. Made it from shaving down a spare sprue bit btw.

Sunday, May 2, 2010

25mm Warrior Rocks!

Doing a bit of pre-bed blog browsing before bed and I swing by 25mm Warriors page to check out his Sunday Top 5 Blogs That Need Follows for the week and what do I find? My blog! *Jaw hits floor*

Anyways, big shout out to 25mm here as he's been a regular commenter on my posts and overall good guy. Swing over to his page here and check out what he's got. And don't forget to check his blog recommendations.